Combat Rules

Overview

In an attempt to keep everything interesting but balanced we must set up a specific set of Combat rules. Obviously metagaming, God rp and Powergaming are illegal as with any roleplay environment however we do have a specific combat system. Roleplay combat is generally completely different from In-game combat and is completely chat based. We have a set of numbers to determine your characters skill as a fighter and what they can or cannot do. IF any rule is broken you will be reprimanded and possibly temporarily jailed or banned from roleplay. We try to stay very lenient and would prefer if you didn't test that.

Rules Number System
 * 1) Follow the number system!
 * 2) No power or God rp
 * 3) Do not kill a character without the players permission!

While characters can not be Overpowered we do allow for a lenient character combat number system. Non approved characters can have up to 20 points in their combat, allowing for up to four intermediate abilities. Approved characters can have 20-30 points depending on character age allowing for three or four mastered combat abilities. Your character can indeed be a jack of all trades but not a master of all. Also you should add weaknesses to their combat even if a master.

Example of a properly balanced Character

Damon Sictor is a 347 year old male vampire who has mostly studied in Duel Sword fighting and Hand to hand combat. With his age he has a total of 30 points.He has studied Duel swords for most of his life and as such is a 10 and a master. His fallback option will always be single sword wielding and while he is not a master he is a 7 on the field. His hand to hand combat skills are not lacking but not the greatest, having a 9. Overall his skill is up to 26.

Written by CountSictor